SISTERS AT WAR With Iska’s unit at her side, Sisbell races against the clock, desperate to return to the palace and uncover who was behind the violent coup. However, when Elletear catches wind that Sisbell’s new guards are enemy soldiers, she hatches a little plan to thwart her sister’s earnest attempt to save their troubled country. In fact, Elletear’s best bet is caging Sisbell and her new guards in the family villa to keep them out of the way of her schemes. Meanwhile, petrified that Elletear might hurt their youngest sister, Alice scrambles to the scene…forcing all three siblings to come together under one roof for the first time in a long while.
Within the maze called Lucemia, players continually respawn at the starting point upon death, with no option to leave the game. When it is announced that players around the world are trapped in one of the Gods' games, Fay's team and other skilled apostles form a rescue squad. Things start to look up when they discover a save point but that doesn't solve all their problems. They still have to defeat the last boss to finish the game. However, apparently this labyrinth's last boss”the god who created this game”died of boredom! They worry that escape may be impossible...but then they get a visit from the œUndefeated God, Oroboros, in human form!
A DEADLY JOURNEYIn the aftermath of Elletear's attack, nothing is certain about the war between the Empire and the Sovereignty. Mizerhyby and the Hydra are rushing to beat Elletear to the center of the world in service of their ambitions. Meanwhile, Kissing surrenders to Iska to avenge her uncle, and the two join forces with Alice's entourage in order to travel to the forbidden land of Katalisk. There, they learn the truth of the astral swords, the monstrosity lurking in the planet's core, and the terrible future that awaits¦